	// Waits until row 4, columns 0-3, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 0 3

60 create insectRed left -10 sixtyPathTwice invert 330 1 4 0 dropsBonus
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 1
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 2
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 3

